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Oasis / Browser game / v0.12.4 Sandbox

A wheel game with a changing island around it.

Survive’s jungle wheel in the Oasis sandbox
v0.12.4 · Loads on request. Audio may play after launch.

Survive · Oasis · Sandbox build

Open separately ↗

A current example of the Oasis engine in use: animated scenery, procedural wheel materials, weather, and a layout that adapts between desktop and portrait screens. Game branding: Tanzaku 5.

The development

There’s a lot around the wheel.

The island, wheel, and interface are all part of the same real-time scene. The setting changes as the game moves through jungle, rock, fire, and diamond wheel states.

Oasis handles the component system, sprites, interface layout, shader materials, and effects. The electric rim, rainfall, swaying foliage, and eruption celebrations give the engine a very practical test.

The media below was captured from the running sandbox. The editor images on the Oasis page show the local project behind it.

  • Landscape and portrait layouts
  • Visual shader graph materials
  • Animated scenery and weather
  • Wheel and scene transitions
  • Particle and celebration effects
  • Runs in the browser

Recorded in the game

From jungle to eruption.

A full sandbox round: changing wheels, fire, rain, lightning, and the final eruption. Recorded in Survive v0.12.4.

Survive — gameplay & effects 50 seconds · 1080p / 60 fps · silent sandbox capture
Save video ↓

See the tools used to build it.

Inside the Oasis editor