Brandon Bird / Independent developer

Built to
be played.

I make games and build Oasis, the browser engine behind them. Explore the latest work, playable prototypes, and the tools that make it happen.

Survive’s electric wheel, rainfall, and volcanic island, built with Oasis

The portfolio / 16 projects

Games, worlds & experiments.

Browser games, Unity projects, game jams, and ideas still taking shape. Pick a project and take a look around.

Survive’s jungle wheel in the running Oasis sandbox

Survive

Wheel transitions, animated scenery, and custom GPU effects.

Oasis · Current sandbox
Wave Delight project artwork

Wave Delight

An ocean café, a hungry crowd, and five days to build it.

Oasis · Browser demo
God Home gameplay on a mythological island

God Home

Survival and discovery on a mythological island.

Unity · Windows
Party Pair cards and table in the running game

Party Pair

A digital take on a pair-based casino card game.

Oasis · Client demo
Rachinko project artwork

Rachinko

Pachinko, Egyptian mythology, and a little lightning.

Oasis · Legacy demo
Lucky Roots — Sweet Apples Spin project artwork

Lucky Roots — Sweet Apples Spin

An apple-themed casino-style game concept.

In development
Lucky Roots 2D project artwork

Lucky Roots 2D

A 2D variation on the Lucky Roots concept.

In development
Slot Fall project artwork

Slot Fall

An experimental slot-style game concept.

In development
Sunken Jackpot project artwork

Sunken Jackpot

An underwater casino-style game concept.

In development
Dragon Streak 9 project artwork

Dragon Streak 9

A dragon-themed game concept.

In development
Flappy Dad project artwork

Flappy Dad

A small arcade prototype in progress.

In development

Oasis / My game engine

The engine behind the games.

The editor, renderer, and visual tools are part of the project too. Oasis is where I build scenes, write game logic, and bring the effects to life.

Explore the engine
oasis / editor SURVIVE PROJECT · LOCAL WORKSPACE
The real Oasis editor running Survive, with a live hierarchy, game view, asset browser, and component inspector
Survive running in the local Oasis editor Scene → Play → Inspect

Build the scene

Arrange objects, inspect components, and browse the project’s sprites and materials.

Author the effects

Visual shader graphs with live previews, used for the wheel, weather, and scenery.

Test the game

Switch between scene and game views, then check the layout in landscape and portrait.

Behind BirdTech

Hey, I’m Brandon.

A game developer who keeps building the tools, too.

I run BirdTech Studios LLC. My work moves between browser games, Unity projects, websites, and custom development tools. Oasis grew out of that work: a renderer, UI system, and editor built alongside the games that use them.

Survive is the newest example. Wave Delight is an earlier game-jam project. The portfolio includes the experiments in between—some you can play, some still on the workbench.

Email me directly
  • Game development
  • Browser engines
  • Unity
  • Web development

Let’s make something

Have something
in mind?

A game, a prototype, a website, or a tricky problem. Tell me what you’re thinking.

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Survive — gameplay in Oasis

Survive v0.12.4 · 1080p / 60 fps · Sandbox capture See the full project ↗