Survive
Wheel transitions, animated scenery, and custom GPU effects.
Brandon Bird / Independent developer
I make games and build Oasis, the browser engine behind them. Explore the latest work, playable prototypes, and the tools that make it happen.
The portfolio / 16 projects
Browser games, Unity projects, game jams, and ideas still taking shape. Pick a project and take a look around.
Wheel transitions, animated scenery, and custom GPU effects.
An ocean café, a hungry crowd, and five days to build it.
Survival and discovery on a mythological island.
A digital take on a pair-based casino card game.
Pachinko, Egyptian mythology, and a little lightning.
Physics, procedural worlds, VR, and playful prototypes.
A two-player snowball game built in Unity.
A collection of interactive math challenges.
An experimental portal-based game.
A pathfinding game and learning experiment.
An apple-themed casino-style game concept.
A 2D variation on the Lucky Roots concept.
An experimental slot-style game concept.
An underwater casino-style game concept.
A dragon-themed game concept.
A small arcade prototype in progress.
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Oasis / My game engine
The editor, renderer, and visual tools are part of the project too. Oasis is where I build scenes, write game logic, and bring the effects to life.
Explore the engineArrange objects, inspect components, and browse the project’s sprites and materials.
Visual shader graphs with live previews, used for the wheel, weather, and scenery.
Switch between scene and game views, then check the layout in landscape and portrait.
Behind BirdTech
A game developer who keeps building the tools, too.
I run BirdTech Studios LLC. My work moves between browser games, Unity projects, websites, and custom development tools. Oasis grew out of that work: a renderer, UI system, and editor built alongside the games that use them.
Survive is the newest example. Wave Delight is an earlier game-jam project. The portfolio includes the experiments in between—some you can play, some still on the workbench.
Email me directlyLet’s make something
A game, a prototype, a website, or a tricky problem. Tell me what you’re thinking.